Shaders are the modern way to work with vertex. They are little functions provide us a great flexibility to transform the vertex through a standard pipeline.



Read more: OpenGL tutorial. First shaders


triangleOpenGL is an specification which defines an API multi language and multi platform to build applications in 2D and 3D. In this first blog entry I'll build a example will show first a dot in a window and the, a triangle.



Read more: OpenGL tutorial. Dot and first triangle