# Introduction

When we playing we see moving objects around the scenery, so today let's have a look how one of the most important pieces of that movement works: translation. There are many ways to perform the same maths, but the GPU must follow the defined pipeline and that's way we use matrices.

Read more: OpenGL tutorial. Performing translations and rotations

# Introduction

Shaders are the *modern way* to work with vertex. They are little functions provide us a great flexibility to transform the vertex through a standard pipeline.