Introduction

triangle

When we playing we see moving objects around the scenery, so today let's have a look how one of the most important pieces of that movement works: translation. There are many ways to perform the same maths, but the GPU must follow the defined pipeline and that's way we use matrices.

 

 

Read more: OpenGL tutorial. Performing translations and rotations

Introduction

triangle

Shaders are the modern way to work with vertex. They are little functions provide us a great flexibility to transform the vertex through a standard pipeline.

 

 

Read more: OpenGL tutorial. First shaders

Introduction

triangleOpenGL is an specification which defines an API multi language and multi platform to build applications in 2D and 3D. In this first blog entry I'll build a example will show first a dot in a window and the, a triangle.

 

 

Read more: OpenGL tutorial. Dot and first triangle